Quests, orders, and levels
A structured story, optional tasks, and progression shared across both islands.
Read the Journal
Journal groups the main story, side stories, and completed quests. Island labels identify where a chapter belongs. A shared inventory does not mean every objective can be completed on either island.
Each tracked objective should tell you what to do, where to do it, what to bring, and the result. Travel to the matching island before attempting a local interaction or delivery.
Main story and side stories
Main quests introduce the game and restore the island communities. Side stories offer additional goals, useful items, and relationships with villagers. Some chapters require an earlier quest, a level milestone, or a completed facility.
- Track the chapter you want to complete.
- Finish each listed objective. Delivery objectives consume the listed goods.
- Claim the finished quest to receive its stated rewards.
A completed objective is not always a claimed quest. Check for the claim action before looking for the next chapter.
Village orders and cargo
Orders turn spare ingredients and crafted goods into a repeatable progression activity. Review the input bill and output before delivering. Do not spend the last crop unit you need for replanting.
Cargo opens at level 12 and has a longer preparation and completion flow. Load the required goods, respect the displayed deadline, and collect the completed result. Returned or expired goods are handled through the account systems rather than granted twice.
Level progression
Harvests, gathering, production, orders, and quest claims grant their configured XP. Account level is shared across islands and has a ceiling of 200. Tideglass opens at level 5; individual crops, facilities, and recipes have their own requirements.
The curve rises more gradually below level 50, slows from levels 50 to 75, and becomes steeper afterward. The planning target is around level 50 after a busy first week, not a guaranteed calendar reward. Your result depends on completed activities, available time, and chosen boosters.
XP is not phase score
An XP booster helps level progression. It does not multiply eligible reward activity or a token allocation. For phase rewards, use the separate eligibility and scoring rules.