Crafting and production
Reserve ingredients, run a queue, and collect useful outputs.
Start a production job
- Open Crafting and choose the facility you need.
- Select an available recipe and check ingredients, output, and duration.
- Queue the recipe. Its inputs are reserved immediately.
- Return after the job finishes and collect its output.
If a requirement is missing, the recipe stays unavailable. An unfinished facility cannot produce goods. Timers use server time for wallet accounts and keep running while you are away.
Choose the right facility
| Facility | Role |
|---|---|
| Kitchen | Turn food ingredients into meals for quests and orders. |
| Mill | Process ingredients and prepare Feed. |
| Sawmill | Convert timber into construction materials. |
| Kiln | Produce processed building materials. |
| Forge | Refine metal for later requirements. |
| Alchemy | Craft useful potions from the required ingredients. |
| Hen Coop / Goat Shed | Run feeding jobs for Eggs and Milk. |
The recipe list shows the exact level and facility required. Use it before gathering a large quantity of an ingredient.
Queues and collection
Jobs in a facility queue run in order. The first unfinished job determines when the next one can begin. Membership can provide more queue slots and a capped production-time benefit, but it does not remove ingredient requirements.
Collect finished work to receive the goods and its listed XP. A full barn leaves goods waiting in the queue. Purchased ingredients retain their origin through production and cannot be processed into new reward-eligible inputs.
Decide what the output is for
Meals support deliveries, processed materials support construction, Feed supports livestock, and potions support a chosen activity. Before queueing a batch, check the task or upgrade you want to complete next.