Items and the Backpack
Know what to keep, what to use, and what a bound item means.
Item groups
| Group | Use |
|---|---|
| Crops | Seeds, cooking ingredients, Feed inputs, and deliveries. |
| Raw materials | Construction and processed recipes. |
| Processed goods | Higher-level production and building requirements. |
| Meals and animal products | Orders, story deliveries, and recipes. |
| Potions | Targeted crop, XP, production, or fishing effects. |
| Story items | Specific quest and unlock requirements. |
| Cosmetics | Character and homestead appearance. |
Inspect an item in Backpack to see its purpose. A rarity badge describes availability or utility; it does not promise a trading price.
Bound and purchased goods
Starter and recovery seeds are bound. They support your farm but cannot be used to create a transferable reward advantage. Purchased goods also keep their origin, including when they are used in another recipe.
Ordinary quests can accept the goods they require, while origin-restricted reward objectives use separate eligibility checks. Buying an ingredient or passing it through another account cannot manufacture eligible activity.
The Inbox
Inbox holds deliveries and returned goods that need to be collected. Check the item, quantity, and ready time. Collection requires enough barn space and can happen once for each delivery.
If an older Tideglass save contained crops, its crop records are preserved and returned through Inbox under their original timing rules. That return does not grant extra XP or phase activity.
Manage space deliberately
Cook or deliver items you planned to use before discarding anything. Keep seeds, upcoming recipe inputs, and story materials. If you discard a stack, review the exact quantity; disposal is not a sale and gives no token payment.