System shop and player market
Two services with different sources of goods.
The system shop
The system shop supplies potion products. Browse by effect, select a duration, and inspect the actual item and quantity. A session choice changes the item you would receive, not just its label.
All purchase amounts are shown in $BLOMD. Prices use a verified token-price source and refresh when the quote expires. Before authorizing a payment, check the amount again. A changed price must be confirmed, not silently charged.
Global player market
Player-to-player trading is Coming soon. It is intended for useful player-owned goods, including scarce crafting materials, rather than a duplicate system potion store. Tradability depends on the item; bound seeds and restricted story items cannot be listed.
Amber, Sea Pearls, and advanced materials have crafting uses that can create demand. No item is guaranteed a buyer or a particular price. Release details will include listing rules, fees, settlement, and expiry.
Review a transaction
- Check the item, quantity, destination account, and exact $BLOMD amount.
- Keep enough additional wallet balance for price changes between quotes. Any recommended reserve is not part of the charge.
- Robinhood Chain uses native ETH for gas. A token price does not include network gas unless explicitly stated.
- A successful payment must be verified before goods are delivered. Repeating the same transaction must not create duplicate goods.
Wallet login is separate from a payment approval. Never sign a transaction you do not recognize as the purchase you selected.