BloomsteadDOCUMENTATION
BLOOMSTEAD FIELD GUIDE ◆

Gathering and fishing

Get materials from the world instead of buying your way past every requirement.

Wood, stone, and other resources

Approach a matching resource node, then start the gathering action. Wood comes from chopping a tree; stone comes from breaking a rock. Stay with the action until it finishes, then collect its confirmed result. The action animation and progress indicator show the work underway.

A gathering action and a node cooldown are different timers. The work takes a short interaction; the node then needs time before it can be gathered again.

Resource access

ResourceLevelTypical use
Wood / Stone1Early construction and material recipes.
Sand1Glass and later crafting requirements.
Fish3Cooking and village deliveries.
Clay4Bricks and construction.
Seaweed6Coastal ingredients and recipes.
Iron Ore10Ingots and advanced construction.
Amber / Sea Pearl15Rare crafting and side-story requirements.

Each node has its own availability and cooldown. Check the interaction message before returning to the same spot.

Fishing

  1. Meet the local fishing requirements and stand within range of the fishing spot.
  2. Cast and wait for the bite.
  3. Reel in during the indicated timing window.

Angler's Brew can make the timing window more forgiving. It does not multiply fish output or improve rare-drop odds.

Why rare materials matter

Amber can appear as an iron-node bonus, while Sea Pearls can appear from fishing at the required level. They are useful for advanced recipes and selected side content. A rare material is not a separate currency.

The main story is designed without mandatory rare random drops. Player trading is planned as a later way to exchange useful goods; its release does not change where materials originate.

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